When I told someone Chengdu is a hot city, I meant both food and the city itself. Hopefully, I finally remembered that I forgot
procrastinated to post my photos I took when I travelled to Chengdu and stayed for a few days this winter. Still, these pictures are taken from my old Canon 50D DSLR and the mediocre lens.
It’s -30 degree celcius in Madison. It’s snowing. It’s the season of white album again.
Camera: Canon EOS 50D (a really old DSLR)
Lens: Canon EF-S 17-85mm f4-5.6 IS USM (yes, the very mediocre default)
Location: In my room [precise location redacted]
Sakura Island is the spawn point in my minecraft server. Of course it would not be possible to place sakura trees in game, so what’s actually in Minecraft is pink wool. Nevertheless they still look nice from far away.
I tried water caustics with refraction and fresnel effects, which make water more realistic at the cost of increased samples and render time. Also I attempted a manual material override on tree leaves, However that seems worth it.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Minecraft creation by me, exported with mineways on wine, rendered on blender with cuda. As usual, full resolution of 4096×4096 is available on pixiv.
Lake Superior – Sugarloaf Cove
Position: 47°29’11″N 90°58’59″W
I took this photo with the waterproof Xperia upside down with camera underwater. Not exactly what I expected but still amazing enough to see colorful cobblestone underwater.
Yet another regular collection of colorful stone beach.
Lake Mille Lacs
Position: 46°10’52″N 93°43’42″W
This one is pretty off-road on the side of a trail beyond Indians point. Cold, but beautiful.
Minnesota Route 1
Unfortunately I lost Geo-tag in this photo… So I don’t know the precise location on the road.
This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.
Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.
Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…
So… Goodbye, chunky. Hi, Blender!
I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.
Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.
Rendering time: 1.57 days
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000
[455.83962949130677, 72.55133183227652, -515.9317051627162, ENLMC/world]
Part I 展示区，后续 Part 将会给出具体的设计规范。
目前在 Midymidy 服务器的创造维度进行规划设计，并且在未来计划将这样的设计应用至生存维度中连接各地点和玩家聚集区的铁路。