Sakura Island is the spawn point in my minecraft server. Of course it would not be possible to place sakura trees in game, so what’s actually in Minecraft is pink wool. Nevertheless they still look nice from far away.
I tried water caustics with refraction and fresnel effects, which make water more realistic at the cost of increased samples and render time. Also I attempted a manual material override on tree leaves, However that seems worth it.
This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Minecraft creation by me, exported with mineways on wine, rendered on blender with cuda. As usual, full resolution of 4096×4096 is available on pixiv.
This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.
Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.
Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…
So… Goodbye, chunky. Hi, Blender!
I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.
Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.
Rendering time: 1.57 days
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000