Goodbye, chunky. Hi, Blender! (with the Interior Of Dat Triangle)

This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.

Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.

Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…

So… Goodbyeさようなら, chunky. Hi, Blender!

I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.

Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.


Rendering Specs:

Rendering time: 1.57 days
Threads: 3
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000

 

自制上海风格的炸猪排

上海的老味道吃过的人都会明白。并不需要解释太多,上海风格的炸猪排在于独特的辣酱油和“薄”。

现在的00后在吃日式咖喱猪排饭的时候大概不会想到炸猪排还有蘸酱油的吃法,而这个酱油也不是一般寿司店的寿司酱油或者是用于热气羊肉的老抽,对于我父母这一代,黄牌辣酱油对于炸猪排,就相当于 cheese 对于 animal fries 一样的不可替代。我父母小时候的“泰康黄牌”酱油现在还是上海炸猪排的首选调料。可以没有面粉,可以没有盐,可以不加面包屑,但是不能没有辣酱油。 Continue reading 自制上海风格的炸猪排