Photo Roll from Hokkaido

Former Ministry From Edo Era in Goryokaku
Lat N 41 47.813 Long E 140 45.430
Fireworks “Hanabi” at Toya Lake
Lat N 42 33.970 Long E 140 49.228
f/16 30” ISO 640
Sapporo Subway O-dori Station, Exit to West-3 Intersection
Lat N 43 03.648 Long 141 21.118
Hakodate Bay Night View from Hakodate Mountain Observatory
Lat N 41 45.562 Long E 140 42.278
f/10 10” ISO 100

The Hot City?

When I told someone Chengdu is a hot city, I meant both food and the city itself. Hopefully, I finally remembered that I forgot procrastinated to post my photos I took when I travelled to Chengdu and stayed for a few days this winter. Still, these pictures are taken from my old Canon 50D DSLR and the mediocre lens.

Continue reading The Hot City?

The season of white (photo) album

It’s -30 degree celcius in Madison. It’s snowing. It’s the season of white album again.

白い雪が街に——
優しく積もるように
アルバムの空白を全部——
埋めてしまおう——

Camera: Canon EOS 50D (a really old DSLR)
Lens: Canon EF-S 17-85mm f4-5.6 IS USM (yes, the very mediocre default)
Aperture: f/5.6
Exposure: 1/500
Location: In my room [precise location redacted]

Sakura island blender render

Sakura Island is the spawn point in my minecraft server. Of course it would not be possible to place sakura trees in game, so what’s actually in Minecraft is pink wool. Nevertheless they still look nice from far away.

I tried water caustics with refraction and fresnel effects, which make water more realistic at the cost of increased samples and render time. Also I attempted a manual material override on tree leaves, However that seems worth it.

This work is licensed under a Creative Commons Attribution-NonCommercial-ShareAlike 4.0 International License. Minecraft creation by me, exported with mineways on wine, rendered on blender with cuda. As usual, full resolution of 4096×4096 is available on pixiv.

Sakura Island At Night
Rendered in Blender

Lake superior and sunset

Lake Superior – Sugarloaf Cove

Position: 47°29’11″N 90°58’59″W

Cobblestone underwater. Taken on sugarloaf cove beach with waterproof Xperia Z5.
Cobblestone underwater on sugarloaf cove beach with waterproof Xperia Z5.

I took this photo with the waterproof Xperia upside down with camera underwater. Not exactly what I expected but still amazing enough to see colorful cobblestone underwater.

Colorful cobblestones on the beach of Lake Superior
Colorful cobblestones on the beach of Lake Superior

Yet another regular collection of colorful stone beach.

Lake Mille Lacs

Position: 46°10’52″N 93°43’42″W

Lake Mille Lacs, partially frozen. Taken on a trail 2m from the shore.
Lake Mille Lacs, partially frozen. Taken on a trail 2m from the shore.

This one is pretty off-road on the side of a trail beyond Indians point. Cold, but beautiful.

Minnesota Route 1

Sunset on MN-1 westbound
Sunset on MN-1 westbound

Unfortunately I lost Geo-tag in this photo… So I don’t know the precise location on the road.

Goodbye, chunky. Hi, Blender! (with the Interior Of Dat Triangle)

This would be one of my last frames of Minecraft renderworks with chunky. I will be switching to blender, an open source modeling software that supports GPU ray tracing with CUDA and allows tweaks to model before performing actual (now night-long) rendering.

Chunky is still pretty straightforward to newbie CG makers, written in java that virtually runs everywhere, but it does not support GPU rendering, and java multi-threading overhead made it even worse.

Blender, on the other hand, needs a few hours to setup but provides far more precise control over elements, vertices, edges and fancy stuff. Cropping down map portions out of the camera view, customize torch light color, removing specific blocks, render entities with actual motion…

So… Goodbyeさようなら, chunky. Hi, Blender!

I might still recommend chunky for those who want to have a sip of minecraft rendering, but for more complex terrain and huge creations, use blender.

Here’s the downscaled rendered frame, but you can still find full resolution on deviant art.


Rendering Specs:


Rendering time: 1.57 days
Threads: 3
Original dimensions: 4000x4000
Downscaled dimensions for uploading: 2000x2000

 

Midymidy Cth 客运铁路企划 Part I

Part I 展示区,后续 Part 将会给出具体的设计规范。对我不会弃坑的

目前在 Midymidy 服务器的创造维度进行规划设计,并且在未来计划将这样的设计应用至生存维度中连接各地点和玩家聚集区的铁路。

海湾铁路桥

The Gulf Bridge for Line C1 in Midymidy R3 Creative World
The Gulf Bridge for Line C1 in Midymidy R3 Creative World

Continue reading Midymidy Cth 客运铁路企划 Part I